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Combustion is running a little less than 4 seconds per frame for rendering 1080p24. That's one mask, one particle emitter, and a comp. A pretty simple piece, really. It's about 60 seconds long, so 1440 frames (24 frames/sec.). Estimated time is 1 hr 20 minutes: some frames render faster, so the average frame render time is about 2.9 seconds.

This is why I should set up the render farm. I could in theory have six machines working on the render so I could finish it considerably faster-- like ten or fifteen minutes instead of over an hour. That's the theory anyway.

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luno
Jan. 19th, 2009 04:49 pm (UTC)
Massively Parallel Misbehavior
Funny, just this weekend I was pondering setting up "djack" (distributed password grinding, using "john the ripper" as a local engine on each PC) for completely dissimilar reasons.
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