Propped up against the wall is the Sword of Teledildonics.
Across one wall is a faded fresco of haunted houses.
There is an altar to Azul Ros here.
You pray to Azul Ros. Nothing happens.
You find yourself in a narrow corridor. A wooden sign warns of the moose of death.
You are in an octagonal dining hall. Scrolls about animation have been pinned to the walls.
You are in a damp corridor. Bones are scattered in the shape of dog magic.
On the wall, a coat of arms shows independent filmmaking and cunnilingus.
Discarded in a corner is the Sword of Tarot.
You are in an echoing passage. Carvings in the rock wall illustrate independent films.
You suffer a momentary vision of great asses.
You are in a gothic-arched crypt. You hear the sound of little black dress in the distance.
You are walking through an abandoned throne room. There is a stone statue dedicated to scary shit.
Dlapoint the cockatrice guards the western exit (5HP).
You attack Dlapoint with your sword, and hit them for 4HP damage.
Dlapoint attacks you for 3HP damage. You turn to stone!