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August 8th, 2003

It burns! It burns!

I am pretty much wiped out.

After spending most of last night fighting with memory overflow issues, I come to find out today that I have a couple of phantom background processes that are consuming a significant portion of my CPU time, as well as big chunks of memory. And the nine-plus hour build from yesterday was a total wash, as I had to flush the project completely and rebuild the code base from scratch today because of a project management change. So the past two *very long* days were pretty much for naught, and I am beat into a tiny pulp today.

I am taking Monday off, and next week I'm not staying in the hotel, I'm just going to do the regular commute. I need to recharge. I need to work on the house. I need to take a week and just sleep, but that's not gonna happen real soon.

Meeting this weekend for Horror, Inc. to work on a special episode. It reminds me of the early days of MST3K, and how cool it would have been to get in on the ground floor of that-- well, I am getting in on the ground floor of HI, and this may be the breakout year. It also may not be. But if it was, it would be way cool.

I wonder if I'm overloaded. Sometimes it seems like it, with all the projects that are happening left and right. If I sit down and think about it, I have to say yes, but I can't think of a way to cut back on projects and still move forward. It's all tied together between career angst, money issues, relationship issues, and the house, and I can't seen to find a way to unscramble it. A lot of the projects are laying the groundwork for future career paths and possible income streams, but they may not pan out.

Not being able to see the future is a serious bitch.

Feel my disease.

It's become sort of a weird vermiform day.

I finally have an executable running on the embedded platform, and in demo mode it works exactly like expected. However, in real mode-- well, it crashes hard. Segmentation fault.

At this point, it's firmly to be expected that it wouldn't work, and it wouldn't work in such a way that I can get no clues from its operation whatsoever.

I could add some lines to the code to write debug messages to the console. But if I do that, I will have to recompile, which will take several hours, by which time I hope to be on teh road going home.

I should be able to open the debug log file, but when it crashes so hard, the log file appears to be unavailable.

Ah, well, suck is life.

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